yes, the editors has their own style, but it is definitely a good engine, I could get good performance beside very nice quality, without too much optimization, much more easily than in 3DGS. its scripting is really more difficult than lite-c, but much easier to handle than e.g. UDK. importing graphics assets is also fine and fast.
it has a terrain streaming system so only a few terrain chunks are visible and loaded into memory, but no instancing, so have to design levels carefully. but it is developed very fast by that one person comparing to a couple of other game engines... I will make soon some test projects again in Esenthel, beside working mainly in 3DGS.