No. I just wouldn't have come to that idea.
Okay, I think I got you wrong then. Nevermind! ^^
Unfortunately this is not the case AFAIK. That's why mtl_terraintex3 won't work for models. But why did you use a model when you wanted a terrain in the first place?
I think you nailed the problem here. The reason why I'm using models instead of terrain is that I need very organic shapes for my level architecture. See, I'm working on a sidescroller (imagine something like The Cave), and working with terrains and blocks is sort of outta question, because I need to be very flexible and stuff.
Anyway, I got that shader Superku and Kartoffel were pointing me to working so far and I also somehow managed to implement three different textures for different slope angles. I think that will create roughly the same effect I was trying to achieve with the aforementioned method. Thanks!
