#include <default.c>
#include <ackphysx.h>
void main()
{
physX_open();
level_load("");
vec_set(camera->x, vector(-200, 0, 50));
ENTITY *box = ent_create("CUBE.MDL", NULL, NULL);
vec_set(box.scale_x,vector(5,5,.1));
pXent_settype(box, PH_CHAR, PH_BOX);
while(1)
{
draw_text("[Space] - Rotate", 5, 5, COLOR_RED);
if (key_space) pXent_rotate(box,NULL,vector(45,0,0));
wait(1);
}
}