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MapBuilder 2
#418028
02/20/13 13:31
02/20/13 13:31
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder 2
MapBuilder Editor has arrived to a new stage. Beside keeping it a lightweight editor, a lot of new features are packed into it, extending the old system with support of 3D Game Studio A8 Commercial/pro edition (object shaders, decals, pssm shadows, shade-c 0.91 water shader and shadowmapping, post processing shaders). This way Free and Extra users can experience with the possibilities of Commercial edition, or can choose to limit options to the basic engine functionalities, to utilize only compatible features during level design time. MapBuilder now offers static lightmapping for all the engine editions, and a completely new, vegetation and texture package, to achieve both quality and performance, optimized for 3D Game Studio A8. Level testing also features some weather effects now, to see at design time how performance changes in case of many snow or rain particles. At the download page you can find the version history mentioning all the important improvements done on each update, just shortly: - From version 2.2 MapBuilder is open source, and features improved pssm shadows, shade-c based shadowmapping and water shaders, new shadow and water editors. - Update 2.21 provided some wmb saving/loading improvements. - In version 2.3 the source code is completely reorganized, the terrain editor is reworked, entity modification is more flexible, it has much better entity seeding options, offers two camera modes. - Update 2.32 includes two example projects using the editor source directly covering various ways of level loading, and a 4 level mini shooter game with our favourite wizards. - Version 2.4 features improved shadowmapping, rewritten shader package, improved water, more flexible lightmap usage, fixed nexus and memory handling. To download the latest version visit MapBuilder homepage. Or: MB 2.40 (160 MB) https://www.dropbox.com/s/rlnuxz5k7opj97j/MapBuilder240.zip?dl=0MB 2.41 patch (1 MB) https://www.dropbox.com/s/rge9fmoddmbhngs/MapBuilder241_patch.zip?dl=0
Last edited by sivan; 01/08/15 15:55.
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Re: MapBuilder 2
[Re: sivan]
#434996
01/01/14 08:38
01/01/14 08:38
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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HAPPY NEW YEAR with MapBuilder 2.32 update! It features a little wmb loading tweak, a bug fix, and most importantly a modified source code that lets you to use directly the editor source in your games, as shown in the two new Example Projects included in the package. It is a more convenient way than the earlier separate script package allowing the possibility of using more editor functionalities than earlier, and also makes it easy to always use the latest update in your game. Only one #define statement should be used and you can access the in-game version of map loading functiones separated by pre-compiler branching. This way you can do further code customizations due to your own actual needs. You can download it from MapBuilder homepage or directly from: http://www.mediafire.com/download/5vc5s0rns7pvwd6/MapBuilder2%20V232.zipenjoy!
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Re: MapBuilder 2
[Re: sivan]
#441237
05/16/14 08:08
05/16/14 08:08
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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You can download the latest 2.4 version from: http://mapbuilder.zxq.net/download.htmlThe included Qick Start Guide (available online too) is updated and contains very useful hints, please read it carefully. What's new: - New sc_obj_ shader package with corrected and optimized calculations. - New exponential shadowmapping calculations (better and faster) both for Shade-C based and PSSM shadows. - Reorganized shader structure with includes of commonly used sections utilizing new engine features. - Enhanced water shader with new GUI. - Save/load material effects. - New material default parameters. - Heigth fog and fake sky light support for sc_obj_ shaders. - Improved lightmap generation pipeline and features. - Distance blending of dynamic shadows into static léightmap shadows (requiring sc_obj_terrainX_ds_MB.fx terrain shaders). - Wireframe view. - Improved player movement in test mode (crouching, jumping with gravity, improved collision, no underwater movement). - Numerous memory handling and UI related fixes. --- manual will be updated in following weeks, especially if I see download quantity rising...
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