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Re: Papers about Rendering Techniques
[Re: ratchet]
#410332
11/01/12 10:22
11/01/12 10:22
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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yeah, I agree with that.
Improvements like a better lighting system or direct x 11 implementation would be great - but again, there's the word 'would' and I don't think I can expect features like this in the next time.
POTATO-MAN saves the day! - Random
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Re: Papers about Rendering Techniques
[Re: ratchet]
#410364
11/01/12 19:20
11/01/12 19:20
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Ok ... Now brings us some indie engine that can do 3 or 4 types of these renderings ?? Ratchet, 3DGS is that engine. And it can do a LOT more than 3 or 4 of those.
Formerly known as JulzMighty. I made KarBOOM!
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Re: Papers about Rendering Techniques
[Re: JibbSmart]
#410370
11/01/12 21:27
11/01/12 21:27
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Ratchet, 3DGS is that engine. And it can do a LOT more than 3 or 4 of those. Yes, but you have to create it yourself which makes it not very stable and efficient. and I don't think it is possible to get a lighting system anything similar to UE4 with the Acknex engine (at it's current state)...
Last edited by Kartoffel; 11/01/12 21:36.
POTATO-MAN saves the day! - Random
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Re: Papers about Rendering Techniques
[Re: Rei_Ayanami]
#410375
11/01/12 22:06
11/01/12 22:06
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Joined: Apr 2008
Posts: 139 Japan, Osaka
Tails01
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thanks a lot christian and hummel for these articles. I'm constantly searching for that kind of knowledge.
Last edited by Tails01; 11/01/12 22:41.
An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
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Re: Papers about Rendering Techniques
[Re: Rei_Ayanami]
#410377
11/01/12 22:31
11/01/12 22:31
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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You have to create it yourself in other engines too - unless you buy middleware - surprise. Of course, but as I already said some stuff like DX11 support or a better lighting system would be great.
POTATO-MAN saves the day! - Random
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