I am just getting started in this venue and the question was more of a 'can it be done type question'. I'm developing some high poly models in Cinema4D and for use in a 'walk through museum' environment. 3DGS is one of the tools I am considering as the 'walking' tool (FPS without weapon?). Since the model is a sawmill I will need to be able to not only texture the models but have some sort of way of piling sawdust and woodchips in all the nooks and cranneys, floors etc.


"Too soon oldt, too late schmart" { P4, 2.8GHz, 1GB, Mobility Radeon 7500, Dual Monitor, XP Pro, Cinema4d - Rel 9, 3DGS Commercial 6.31.4 }