Right. That would be an excellent approach to a working saw and flying sawdust. I'm more concerned with 'environmental' effect. ie The piles of sawdust all over the place. I've been searching for shaders or photos of sawdust/ wood chips to use for overall coverage.
"Too soon oldt, too late schmart" { P4, 2.8GHz, 1GB, Mobility Radeon 7500, Dual Monitor, XP Pro, Cinema4d - Rel 9, 3DGS Commercial 6.31.4 }
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