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clash of swords, #417747
02/16/13 19:58
02/16/13 19:58
Joined: Apr 2012
Posts: 106
G
GaniX Offline OP
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GaniX  Offline OP
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G

Joined: Apr 2012
Posts: 106
hello
I have the next question:
I can do as a clash of swords, for example in a rpg game to block an enemy attack.

I have the model of the sword and the character models, but nose com devido use as is for this purpose

Re: clash of swords, [Re: GaniX] #417751
02/16/13 20:25
02/16/13 20:25
Joined: Jul 2005
Posts: 187
L
lostzac Offline
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lostzac  Offline
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Joined: Jul 2005
Posts: 187
If your asking on where to get the sound you can go to Open Game Art search sound effects they have one in the Rpg pack


John C Leutz II

Re: clash of swords, [Re: lostzac] #418185
02/21/13 20:43
02/21/13 20:43
Joined: Apr 2012
Posts: 106
G
GaniX Offline OP
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GaniX  Offline OP
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Joined: Apr 2012
Posts: 106
no , no sound.
I am talking about any idea how to porgram this
i think something with c trace ...but waht and how

Last edited by GaniX; 02/21/13 20:45.
Re: clash of swords, [Re: GaniX] #418187
02/21/13 21:06
02/21/13 21:06
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Use c_intersect or c_trace.
I dont See a problem here at all.

Re: clash of swords, [Re: Ch40zzC0d3r] #418509
02/25/13 22:33
02/25/13 22:33
Joined: Apr 2012
Posts: 106
G
GaniX Offline OP
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GaniX  Offline OP
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Joined: Apr 2012
Posts: 106
Yes, but thats not the problem. the problem is when i use differetns models for weapons ... the animation is diferent and the position is diferente respect to the player... the question is how can i make look the player use sowrds axe mace... when walk atack ...i hace the model of the player and the weapons but i dont konwn how to use to make the player can change the i dont konwn and look in his hand when walk atack or anithing

Last edited by GaniX; 02/25/13 22:40.
Re: clash of swords, [Re: GaniX] #418512
02/26/13 09:22
02/26/13 09:22
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Use c_intersect while your sword animation plays. You can check every frame if the two models touch while moving. If they do, you have a collision between e.g. shield or player.

Lookup c_intersect in the manual.


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