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Aquatica engine - realistic water
#418718
02/28/13 20:58
02/28/13 20:58
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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OP
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Joined: Mar 2011
Posts: 3,150
Budapest
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Aquatica engine and editor, free and open source (C++ and .fx). not new, but it would be fine to be used in 3dGS somehow, it really produces realistic water very fast (I just tried the editor): http://www.magicindie.com/index.html?t=win , just scroll down to bottom of page.
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Re: Aquatica engine - realistic water
[Re: sivan]
#418725
02/28/13 22:15
02/28/13 22:15
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Joined: Mar 2006
Posts: 2,252
Hummel
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Aquatica engine can be used to implement photo-realistic water surfaces in real-time application with DirectX9 graphics. Well, the screen shots clearly prove the opposite.
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Re: Aquatica engine - realistic water
[Re: MasterQ32]
#418743
03/01/13 00:04
03/01/13 00:04
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Joined: Mar 2006
Posts: 2,252
Hummel
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Posts: 2,252
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You should know best thats it's not possible to rip a single element from a shading system and use it straightforward outside of the original framework. It just itches me when results were promoted as realistic/photo-realistic when they obviously aren't even close to a _natural_ look (no offense against you, sivan).
Last edited by Hummel; 03/01/13 00:09.
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Re: Aquatica engine - realistic water
[Re: Hummel]
#418767
03/01/13 09:16
03/01/13 09:16
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Budapest
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I could produce really nice waters by its editor, and it works lightning fast, believe me. maybe no photorealistic, but good for any indie game. I know it uses its own framework, but imo it is a very interesting project, unfortunately abandoned 2 years ago, fortunatey shared for free. at least useful to get some idea to write your own water shader. anyway, your water shader contributions welcome
Last edited by sivan; 03/01/13 09:17.
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Re: Aquatica engine - realistic water
[Re: lostclimate]
#418794
03/01/13 18:08
03/01/13 18:08
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I could share my fixed-height-everywhere-water-shader. Neither it's extremely good nor it looks very realistic. Besides that it doesn't use reflections and also uses multiple post- processing effects which means you can't combine it with other pp-shaders unless you've got expirience with this stuff. ( but at least it's using realtime depth )
POTATO-MAN saves the day! - Random
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