BMAP* loading_screen_bmp = "loading_screen.bmp";
PANEL* loading_screen = {
layer = 15;
bmap = loading_screen_bmp;
flags = SHOW;
}
//skill1 LevelNr 1
action levelchange(){
set(my,INVISIBLE|PASSABLE); //makes entitie invisible
while(!player) wait(1);
while(vec_dist(my.x, player.x)>80) wait(1);
set (loading_screen,SHOW};
wait(5);
reset (loading_screen,SHOW};
if (my.skill1 == 1) level_load("level1.wmb");
}