Du solltest Dich wirklich mal einlesen ?! Du willst lite-c machen aber schreibst alles in c-script...mhm

Code:
my.INVISIBLE = ON;
set (my, INVISIBLE);

my.emask |= ENABLE_IMPACT;
my.event = deinevent;



Edit: Hattest Du nicht das simpleshooter Script von mir runter geladen ? Da sieht man das alles übrigens, mit Impact usw.

edit2:
Code:
BMAP* loading_screen_bmp = "loading_screen.bmp";

PANEL* loading_screen = {
	layer = 15;
	bmap  = loading_screen_bmp;
	flags = SHOW;
}


function load_level(){
   set (loading_screen,SHOW};	
   wait(5);
   reset (loading_screen,SHOW};
   level_load("level1.wmb");  
}


action levelchange(){
   set(my,INVISIBLE);      //makes entitie invisible
   my.emask |= ENABLE_IMPACT;
   my.event = load_level; 
}


da!

oder so
Code:
BMAP* loading_screen_bmp = "loading_screen.bmp";

PANEL* loading_screen = {
	layer = 15;
	bmap  = loading_screen_bmp;
	flags = SHOW;
}


//skill1 LevelNr 1
action levelchange(){
   set(my,INVISIBLE|PASSABLE);      //makes entitie invisible
   while(!player) wait(1);
   while(vec_dist(my.x, player.x)>80) wait(1);

   set (loading_screen,SHOW};	
   wait(5);
   reset (loading_screen,SHOW};
   if (my.skill1 == 1) level_load("level1.wmb");  
}


mfg

Last edited by rayp; 03/01/13 00:36.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;