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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: painkiller] #414101
12/23/12 01:01
12/23/12 01:01
Joined: Feb 2010
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Random Offline
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Thats a good question.
The game I am making for this contest, contains models from stores.



Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: Random] #414142
12/23/12 20:45
12/23/12 20:45
Joined: Apr 2008
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ratchet Offline OP
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ratchet  Offline OP
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You can't use Dumped 3D models or textures from games, and any other ILLEGAL stuff.

------------

So you can buy models, textures, tiles etc ... and use them, or find free Legal ones and use them.


Last edited by ratchet; 12/25/12 11:41.
Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: ratchet] #415360
01/17/13 18:02
01/17/13 18:02
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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how is it going guys? I hope I can finish my entry before the month ends


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Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: painkiller] #415365
01/17/13 19:12
01/17/13 19:12
Joined: Apr 2008
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ratchet Offline OP
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You seem to be the only one motivated ??

------------------

One best option to motivate people should do to propose a downloadable working code and level, than let's people mod it in the code and 3D assets ?

Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: ratchet] #415367
01/17/13 19:43
01/17/13 19:43
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I'm sorry but I just haven't got the time to work on it.
I've been busy in the past days and I don't think this will change in the next few weeks.

...so, I won't continue working on my entry but I wish all the people who are still working on theirs the best luck smile


POTATO-MAN saves the day! - Random
Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: Kartoffel] #415455
01/18/13 21:10
01/18/13 21:10
Joined: Apr 2008
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ratchet Offline OP
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It don't seem to be lot of people and lot of guys here have their own project ... so it can be too much extra work ?

--------------------

If there is no enought entries, i think next time to propose different challenges :
We give the working template and stuff , and players just have to work on ideas, gameplay add new stuff ...

I think in some Retro FPS challenge.

Ennemies could be spheres, cubes or any solid stuff , so no rigging and animation work !
It would be to you to choose the design , you could go for medieval style : long bows, stone walls etc ...
Or any other style ...

Another idea was to take some game : For example Metroid on gamecube and ask to anyone to re make only a room or part of any level : could you go on Flat polygon style, Retro Style or next gen style !

Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: ratchet] #415457
01/18/13 21:30
01/18/13 21:30
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sorry ratchet,

your idea is great and brings probably an motivation-kick to the community.

but I'm running out of time this days. maybe take a seat at an following contest.

dont let get you down because the train starts rolling slowly laugh


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: gri] #415458
01/18/13 21:39
01/18/13 21:39
Joined: Apr 2008
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ratchet Offline OP
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I propose some solution to gain some time, because i'm also on another 3D works and don't have too much time for the contest to make some entry (but i'll try).
If i had some third person template ready to use yes, more time needed, only tweaking animation and gaemplay, and all the time put on ideas and level creation laugh

Retro look , Flat polygon could be good for next entries ... lot more faster creation ? well we'll see ...

--------------

Do we have some Thir person template with A8 somewhere ?
I mean just character control and default Third person camera ?

Last edited by ratchet; 01/18/13 21:59.
Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: ratchet] #415477
01/19/13 12:25
01/19/13 12:25
Joined: Apr 2008
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ratchet Offline OP
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I had the same idea with flat polygons :
(just seen today it exists some same style of game !)

Indie 3D Run game type

Re: ONE LEVEL MINI GAME CHALLENGE (OF THE MONTH) : [Re: ratchet] #416159
01/28/13 13:44
01/28/13 13:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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Ok i don't see any screenshot here is this thread frown

So i'm gonna extend the game until end february and i will put a little simple template and menu for anyone to download.

This template don't have the code on how to manage the level created (by code or in WED or imported in WED from external modeler).
It will just have the essential stuff :
- manage The Guard model running and jumping on platforms.
- check points
- number of retries
- game over / win screen
- menu to start, quit, select a character (red pr blue guard)

You should be able to make some game like that one ( perhaps not as beautifull !) :


So here is some people interested (and not only me ) ?

Let's the contest continue laugh

Special thanks :
- Thanks to MasterQ32, he has given me the code that just works for that style of game laugh
- Thanks to Kartoffel for the great Glow shader





Last edited by ratchet; 01/28/13 13:50.
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