I know what you mean. I've been doing that in paper for some time. But i find myself always getting ideas from other games. It's just that inevetable for me.. And i cant break this loop. Every puzzle either on zelda, prince of persia, the first templar are the same.. They just switch a lever to a button from each other and it's done.. I might just be looking for something further than puzzle.. Implement some diffrent elements inside this puzzle type.. Got any ideas?