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Re: What are you working on?
[Re: sivan]
#419063
03/05/13 17:21
03/05/13 17:21
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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actual game project: The level is 196608x196608 Quants large, done some tricks with rendering. The white cube is de default CUBE_MDL with 16x16x16 Quants size, player is 64 Quant high
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Re: What are you working on?
[Re: MasterQ32]
#419080
03/05/13 22:39
03/05/13 22:39
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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okay, got the first part of my LOD system finished the reflected texture of the terrain needs to be edited but everything else works fine. After a certain distance the trees will only be sprites so the render time won't be too high
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Re: What are you working on?
[Re: MasterQ32]
#419082
03/05/13 22:44
03/05/13 22:44
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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The level is 196608x196608 Quants large Since the var range is -99999.999 to +99999.999, a total level size of ~200000 quants can be reached. The only problem raises the camera->far_clip range, because it can be only max=99999. Anyways, why do you need such a large terrain and what meter scale do you use?
Last edited by HeelX; 03/05/13 22:45.
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Re: What are you working on?
[Re: Superku]
#419100
03/06/13 10:41
03/06/13 10:41
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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