Or like this:
Code:
material Blue_Metal
{
ambient_blue = 150;
ambient_green = 1;
ambient_red = 1;
diffuse_blue = 155;
diffuse_green = 1;
diffuse_red = 1;
specular_blue = 153;
specular_green = 1;
specular_red = 1;
emissive_blue = 150;
emissive_green = 1;
emissive_red = 1;
}
action Blue_Metal_Object
{
my.material = Blue_Metal;
my.metal = on;
}
Or you could do what that forum thread says (shader).
-Braxton