Or like this:

Code:

material Blue_Metal
{
ambient_blue = 150;
ambient_green = 1;
ambient_red = 1;

diffuse_blue = 155;
diffuse_green = 1;
diffuse_red = 1;

specular_blue = 153;
specular_green = 1;
specular_red = 1;

emissive_blue = 150;
emissive_green = 1;
emissive_red = 1;
}

action Blue_Metal_Object
{
my.material = Blue_Metal;
my.metal = on;
}



Or you could do what that forum thread says (shader).
-Braxton


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh