function AIfriendly_find_target()
{
var closestTarget_dist;
for(you=ent_next(NULL); you!=NULL; you=ent_next(you))
{
if ((you != my) && (you.team != my.team) && (you.health>0))
{
if(my.the_target ==NULL)
{
my.the_target = you;
ENTITY* enemy_target = my.the_target;
closestTarget_dist = vec_dist(you.x, me.x);
}
else
{
if(vec_dist(you.x, me.x) < closestTarget_dist)
{
my.the_target = you;
ENTITY* enemy_target = my.the_target;
closestTarget_dist = vec_dist(you.x, me.x);
}
}
}
}
}