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Bad screen refresh lines / blurring *HELP!*
#41998
03/02/05 01:06
03/02/05 01:06
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Joined: Dec 2004
Posts: 16
destro55
OP
Newbie
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OP
Newbie
Joined: Dec 2004
Posts: 16
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Hello all, So im stumped. Im 3 weeks deep into trouble shooting this issue, and Im running out of options. Basically, when running around the level ive created, no matter what content is on screen (model, prefab, map entity, etc.) when turning the view the screen shows horrid streaking refresh lines. Ive put alot of time into my code, and Im running at a constant 63 fps. I thought it was my camera code at first, and tried another code from a tutorial, same problem. I then even tried the template scripts, same problem. I cant progress until I get this worked out, anyone experience anything like this? Any help would be very very greatly appreciated! 
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Re: Bad screen refresh lines / blurring *HELP!*
[Re: destro55]
#41999
03/02/05 04:11
03/02/05 04:11
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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Do you have a skycube around your level.?? Also, without more details such as what version and edition of the engine you have, we can't really offer a lot of solutions as there are glitches in previous versions that have been resolved in the latest version.
Regards, Ayrus
suprised my account is still active....
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Re: Bad screen refresh lines / blurring *HELP!*
[Re: Helghast]
#42003
03/03/05 13:16
03/03/05 13:16
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Joined: Dec 2004
Posts: 16
destro55
OP
Newbie
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OP
Newbie
Joined: Dec 2004
Posts: 16
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I decided to reinstall to further help debug this, and heres the unfortunate results: Before I installed the update, the problem was gone After the update, the problem came back  At this point I have no idea what to do. Parts of my code rely on the update (draw_line and so forth), but it runs perfectly without the update. Any advice? Im at my wits end here!
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Re: Bad screen refresh lines / blurring *HELP!*
[Re: Orange Brat]
#42005
03/03/05 20:34
03/03/05 20:34
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Joined: Aug 2002
Posts: 365 netherlands
Lennart_hillen
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 365
netherlands
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yes, I have this same problem and I only have it with 3dgs. However, I also have it with Walktrough mode, so basiacally it couldn't be a scripting issue because of that  I'm trying to sort it out, but as you might well understand this is a pretty complicated problem... I'll keep you guys updated if I find anything...
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