The triple buffer was disabled for quite a while, but got turned back on in the latest official update. Leaving d3d_triplebuffer set to the default will not cause shearing unless you're using 6.31.4 and just happen to have a system that has the problem. Not all PCs experience it, and there's nothing Conitec can do about it. It's either a DirectX problem or some kind of video driver quirk.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links