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Re: Share Ideas! [Re: Slin] #420107
03/19/13 18:47
03/19/13 18:47
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
-an easier way to set up views which render only particular entities like bounding geometry for lights by f.i. filling a view associated list with entities
-texture coordinates which are always in the range 0..1 for pp-effects, which is not the case atm. I don't see much sense in this design choice. It annoys me.
-making it possible to use a custom vertex shader for pp-effects

The first one would actually be sufficient.

-a list for entities which can contain multiple materials and associated views, for render view dependend materials

I really don't like to handle view-dependend rendering over material events.

And of course DX11.

Re: Share Ideas! [Re: Hummel] #420108
03/19/13 18:53
03/19/13 18:53
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: Hummel
-an easier way to set up views which render only particular entities like bounding geometry for lights by f.i. filling a view associated list with entities

Do you know the following approach?

VIEW* my_view with NOENT and NOWORLD set, then after level_load
my_view.genius = ent_create(NULL,nullvector,NULL); //or any other entity
and finally set every entity's parent pointer to my_view.genius which should be rendered by that view.


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Re: Share Ideas! [Re: Superku] #420113
03/19/13 20:30
03/19/13 20:30
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
No, I actually didn't. ._.°
That's nice! Thanks for the hint.

Re: Share Ideas! [Re: Hummel] #420138
03/20/13 12:19
03/20/13 12:19
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Superku: OH, what a gem of a tip laugh


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Re: Share Ideas! [Re: Rackscha] #420349
03/24/13 09:16
03/24/13 09:16
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
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Joined: Sep 2005
Posts: 352
Germany
The best thing for me would be a publish option for more systems like MAC or consoles!

Re: Share Ideas! [Re: preacherX] #420353
03/24/13 10:29
03/24/13 10:29
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: preacherX

The best thing for me would be an publish option for more systems like MAC or consoles!

That would be nice, indeed but I think at the moment they should concentrate mostly on the PC.
More platforms require A LOT of work but they won't make the engine better and I think only a few people would use this.

There's so much outdated stuff which really needs to be renewed. (the default lighting system didn't change since A5 afaik)

So, the most important thing in my opinion is, that the Acknex Engine will reach a state where it is competitive to other engines.


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Re: Share Ideas! [Re: preacherX] #420391
03/25/13 06:33
03/25/13 06:33
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: preacherX
The best thing for me would be a publish option for more systems like MAC or consoles!

Please keep in mind that you have to support this platform as well, which means that you need hardware to test your game on and you need to know the platform well enough to give support to your users.
This is coming from someone who is currently working on a project that runs on all major desktop and mobile platforms, and I wouldn't dare to support Linux and Android if I wouldn't work with someone who has experience on these two platforms.

And while an engine can abstract you a lot away from the underlying hardware, you still have to keep certain things in mind (okay, Mac OS X nowadays is x86-64, just like Windows, but on consoles you are suddenly faced with PPC CPUs and if you want mobile you suddenly have to deal with weakly ordered ARM CPUs. Changing platforms is no kindergarten, it's the exact opposite).

Last edited by JustSid; 03/25/13 06:37.

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Re: Share Ideas! [Re: WretchedSid] #420512
03/28/13 11:49
03/28/13 11:49
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@preacherX
...and if you target to release a game which should be available for Mac, ask yourself the question if it's really worth all the work.



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