-an easier way to set up views which render only particular entities like bounding geometry for lights by f.i. filling a view associated list with entities
Do you know the following approach?
VIEW* my_view with NOENT and NOWORLD set, then after level_load
my_view.genius = ent_create(NULL,nullvector,NULL); //or any other entity
and finally set every entity's parent pointer to my_view.genius which should be rendered by that view.