|
Re: Share Ideas!
[Re: Hummel]
#420108
03/19/13 18:53
03/19/13 18:53
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
-an easier way to set up views which render only particular entities like bounding geometry for lights by f.i. filling a view associated list with entities Do you know the following approach? VIEW* my_view with NOENT and NOWORLD set, then after level_load my_view.genius = ent_create(NULL,nullvector,NULL); //or any other entity and finally set every entity's parent pointer to my_view.genius which should be rendered by that view.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Share Ideas!
[Re: Hummel]
#420138
03/20/13 12:19
03/20/13 12:19
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
@Superku: OH, what a gem of a tip 
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
Re: Share Ideas!
[Re: preacherX]
#420353
03/24/13 10:29
03/24/13 10:29
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
The best thing for me would be an publish option for more systems like MAC or consoles!
That would be nice, indeed but I think at the moment they should concentrate mostly on the PC. More platforms require A LOT of work but they won't make the engine better and I think only a few people would use this. There's so much outdated stuff which really needs to be renewed. (the default lighting system didn't change since A5 afaik) So, the most important thing in my opinion is, that the Acknex Engine will reach a state where it is competitive to other engines.
POTATO-MAN saves the day! - Random
|
|
|
Re: Share Ideas!
[Re: preacherX]
#420391
03/25/13 06:33
03/25/13 06:33
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
The best thing for me would be a publish option for more systems like MAC or consoles! Please keep in mind that you have to support this platform as well, which means that you need hardware to test your game on and you need to know the platform well enough to give support to your users. This is coming from someone who is currently working on a project that runs on all major desktop and mobile platforms, and I wouldn't dare to support Linux and Android if I wouldn't work with someone who has experience on these two platforms. And while an engine can abstract you a lot away from the underlying hardware, you still have to keep certain things in mind (okay, Mac OS X nowadays is x86-64, just like Windows, but on consoles you are suddenly faced with PPC CPUs and if you want mobile you suddenly have to deal with weakly ordered ARM CPUs. Changing platforms is no kindergarten, it's the exact opposite).
Last edited by JustSid; 03/25/13 06:37.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: Share Ideas!
[Re: WretchedSid]
#420512
03/28/13 11:49
03/28/13 11:49
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@preacherX ...and if you target to release a game which should be available for Mac, ask yourself the question if it's really worth all the work. 
POTATO-MAN saves the day! - Random
|
|
|
|