Quote:

with a6 like **ahem** collision.




You don't have to use new collision in A6. You can use old A5 collision by using the regular instructions(ent_move, trace) and redefining "enable_polycollision" to 0. It's default is 1 which is new collision and 2 is ellipsoid new. I'm still using the old style and it works just as well and with the same player physics code(adapted from Gnometech) I was using in A5.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links