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Re: Bad screen refresh lines / blurring *HELP!* [Re: Orange Brat] #42008
03/08/05 11:54
03/08/05 11:54
Joined: Dec 2004
Posts: 16
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destro55 Offline OP
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destro55  Offline OP
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Just as an update, Ive now tried on 3 different systems with 3 different video cards, all same results, and not just with my code, also with the several tutorials i ran as reference.

Before Update, they run wonderfully

After update, terrible shearing/horizontal lines.

Re: Bad screen refresh lines / blurring *HELP!* [Re: destro55] #42009
03/08/05 12:01
03/08/05 12:01
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Did you try redefining the triplebuffer to a double? If that doesn't fix it then could you post a pic so we could see exactly what these lines look like? I have experienced another "lines" problem since the latest update. After my system has been on for a while, and when running a 3dGS app, there are thick black or white lines all over the place, bad flicker, and other weirdness. If I play a non-3DGS game, after this, it affects it, as well. Perhaps this is what you've been describing? The triplebuffer/refresh shearing problem is an entirely different looking anomaly.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Bad screen refresh lines / blurring *HELP!* [Re: Orange Brat] #42010
03/08/05 14:25
03/08/05 14:25
Joined: Dec 2004
Posts: 16
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destro55 Offline OP
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destro55  Offline OP
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Hello,

First, let me say thank you for you replies!

I tried the triple buffer a couple weeks ago, unfortunately to no avail. The distortion does not show in other 3d applications. Taking a screenshot is near impossible though...i took about 5 and failed to capture it, as its only when moving the screen. It resembles clipping, and comes off the nearby structures, whatever type they may be.

Thank you again

Re: Bad screen refresh lines / blurring *HELP!* [Re: destro55] #42011
03/08/05 15:06
03/08/05 15:06
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Quote:

i took about 5 and failed to capture it




I had the same issue with 6.31. I also found it nearly impossible to capture via screenshot because the anomally never shows in them.
Only happened in A6. Never had the issue in 5.5 or any other software.

Re: Bad screen refresh lines / blurring *HELP!* [Re: Daedelus] #42012
03/09/05 03:46
03/09/05 03:46
Joined: Dec 2004
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destro55 Offline OP
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destro55  Offline OP
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Zeroframe, sounds like your describing exactly the issue I have at hand. Did you ever get it resolved?

Thank you!

Re: Bad screen refresh lines / blurring *HELP!* [Re: destro55] #42013
03/09/05 11:48
03/09/05 11:48
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Posts: 1,142
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I had to bump the monitor's refresh rate to 80HZ from 65.
The problem became much less noticeable.
I reloaded my video drivers, reinstalled dx9 also.
I ended up going back to A5.5 anyway for the time being due to other anomallies
with a6 like **ahem** collision.
Good luck!

Re: Bad screen refresh lines / blurring *HELP!* [Re: Daedelus] #42014
03/09/05 12:46
03/09/05 12:46
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Posts: 7,490
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Orange Brat Offline

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Quote:

with a6 like **ahem** collision.




You don't have to use new collision in A6. You can use old A5 collision by using the regular instructions(ent_move, trace) and redefining "enable_polycollision" to 0. It's default is 1 which is new collision and 2 is ellipsoid new. I'm still using the old style and it works just as well and with the same player physics code(adapted from Gnometech) I was using in A5.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Bad screen refresh lines / blurring *HELP!* [Re: Orange Brat] #42015
03/09/05 14:36
03/09/05 14:36
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Thats good to know..I'll have to give that yet another go much sooner than I was planning!
Couldn't find that in the documentation, so this helps!

Re: Bad screen refresh lines / blurring *HELP!* [Re: Daedelus] #42016
03/09/05 14:44
03/09/05 14:44
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Orange Brat Offline

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It's under enable_polycollision. It also says that setting it to 0 disables the physics engine, but I've been told that that is not the case. I haven't enabled physics in a while so I can't confirm that. Old collision is supposed to be removed one day, but that won't be for a long time, I'm sure. The c_instructions will be required if you use octree levels. Hijack over.

@destro55: Have you tried a video capture? I'm not sure if it'll pick it up with that, but you can try out Fraps.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Bad screen refresh lines / blurring *HELP!* [Re: Orange Brat] #42017
03/09/05 16:04
03/09/05 16:04
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Wellington
Thanks OB, your triple buffer pointer fixed it for me,
Cheers.

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