Well... shit happens grin
It works now, here is the example:
Code:
VIEW* my_view;

action testView(){
	while(!my_view.genius){ wait(1); }
	set(my, TRANSLUCENT);
	my.parent = my_view.genius;
}

void main(){	
	my_view = view_create(5);	
	my_view.pos_x = my_view.pos_y = 10;	
	my_view.size_x = my_view.size_y = 256;	
	set(my_view, SHOW | NOENT);
	
	level_load("map01.wmb");
	wait(-1);
	
	my_view.genius = ent_create(CUBE_MDL, nullvector, NULL);	
	set(my_view.genius, PASSABLE);
	
	while(1){
		
		vec_set(my_view.x, camera.x);
		vec_set(my_view.pan, camera.pan);
		wait(1);
	}
}

And screen:

Manual unfortunately lacks of examples for some features.. Thank you.


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