VIEW* my_view;
action testView(){
while(!my_view.genius){ wait(1); }
set(my, TRANSLUCENT);
my.parent = my_view.genius;
}
void main(){
my_view = view_create(5);
my_view.pos_x = my_view.pos_y = 10;
my_view.size_x = my_view.size_y = 256;
set(my_view, SHOW | NOENT);
level_load("map01.wmb");
wait(-1);
my_view.genius = ent_create(NULL, nullvector, NULL);
while(1){
vec_set(my_view.x, camera.x);
vec_set(my_view.pan, camera.pan);
wait(1);
}
}