function main()
{
max_entities = max_particles;
mouse_mode = 4;
video_set(1024,768,32,1);
fps_max = 60;
snd_play(background_snd, 100, 0); /////// MUSIC
reset(game_pan,SHOW);
set(title_pan,SHOW);
set(black_pan,SHOW | TRANSLUCENT);
black_pan.alpha = 100;
while(black_pan.alpha > 0)
{
black_pan.alpha = maxv(black_pan.alpha - 20 * time_step,0);
wait(15);
}
wait(-2);
while(black_pan.alpha < 100)
{
black_pan.alpha = minv(black_pan.alpha + 5 * time_step,100);
wait(1);
}
reset(title_pan,SHOW);
wait(-0.5);
while(black_pan.alpha > 0)
{
black_pan.alpha = maxv(black_pan.alpha - 35 * time_step,0);
wait(6);
game_over_pan.flags &= ~VISIBLE;
}
level_load("evil.WMB");
fps_max = 60;
wait(1);
snd_loop(background_snd, 100, 0); ////////// MUSIC
wait(3);
reset(black_pan,SHOW);
}