hi

as I mentioned I made this little Shade-C water conversion for A8 last week, without touching other parts of Shade-C 0.90. everything is detailed in the attached readme.txt file. 3 sample terrains are included and some other entities, and a character can be controlled to walk the scene throughout and check water behaviour.
I suggest you to tweak all the parameters to get a water you like, in the files I mention in the readme.txt, or wait for the next MapBuilder update where it will be possible in real time on a simple panel.
it supports now 16:9 screens, PSSM shadows, single skin or multiskin terrains using terraintex.fx, fog, HDR, but when you include sc_Dof.h and .c, you should always apply mtl_hdr, what you can disable afterwards immediately, as described in main.c to not to get a black screen.
corrections, improvements, donations welcome laugh
and of course, thanks for BoH_Havoc for this great collection!

link: http://www.mediafire.com/?dak89ou5r04z2xe

features:

water with dynamic depth:


water without depth:


water with static depth map:


modified 3DGS mirrorwater:



Last edited by sivan; 03/27/13 12:41.

Free world editor for 3D Gamestudio: MapBuilder Editor