While I really appreciate your concern Superku, I believe I may have said that wrong. I want the game to eventually span into that.
From the start, the first PLAYABLE version will most likely be only one region, which will consist of 2 - 4 (mostly barren) planets with a couple of "villages" here and there to do various collection or assassination missions. I believe I'm making sound more difficult than I think it will be especially because I plan on assembling some sort of development team after I work all the details out.
The key things I believe that needs to be worked out first is things like:
Storyline - No "real" storyline is intended. Basically you're a mercenary ship, you help different people on different planets. One person may ask you for a soil sample of a different planet. Another person may ask you to deal with a bounty hunter that's been harassing them. So i guess the storyline is planet dependent. Different things are going on in different worlds. WHAT goes on on those planets and the missions available will change with time as the game develops.
Star Freighter - The Star Freighter is definitely one of the top priorities because it's one of, if not, the only place the player will really get to explore and look at up close. While you're in space most of what you'll be seeing will be the obviously, well, space.
There definitely needs to be more thought and organization put into this, but that's why I'm asking these questions. i want to gain as much resources and knowledge as I can before setting anything in stone. Than start working out the gameplay and story. Finally, bring in others for development and direction of the game itself.
Maybe I am getting in over my head, but I'm used to it. Who knows, i might come out of all this with a zombie game (like we need another one

).