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Re: Feaocder [Re: Kartoffel] #420752
04/02/13 14:51
04/02/13 14:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Truly speaking, I can't say that idea is really great (I'm not meant to offend anyone here), as I don't see anything new in it to call it great. For me, this is just another copy of the shitty "slender" game (unity fans, where are you?), where you need to collect pages in the forest, hospital, prison, labyrinth, school (or fuckever you are). I can't say that the game itself bad (I'm talking about Feaocder now), it's pretty good to start from, as it's still WIP and I guess Random has putted in it a lot of his time and so on, but I wouldn't call the idea behind it great. I can't say that it scared me either (but this is just me.. I never played a scared game yet, but interesting ones instead, without collecting pages/codes/whatever), just walked around in the first versions of it, and couldn't play it longer than 3-5 minutes.

Random@ don't stop the gameplay mechanics on the collection shit stuff.. there are too many "slender" kind of games, where you are stalked by some shitty thing, and trying to scare player by playing loud sounds as soon as you've seen it. Try to tell a small story maybe, or create a new mechanics (this will be harder of course), but please don't think that making those two things I've mentioned above (collect & loud sounds) will make your game enjoyable.. Go on with the ides and gameplay!! Good luck with it so far and I'm waiting for the revenge from your side, as there are too many "unity" horror games already out there wink


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Re: Feaocder [Re: 3run] #420753
04/02/13 15:11
04/02/13 15:11
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@3run
I was actually talking about the priming idea smirk

But I agree with you. There weren't a lot good horror games in the past few years.
But there were a LOT like 'go there, read this note, push that button, find the key'-games with so many bad and pointless jump scares... just awful.


POTATO-MAN saves the day! - Random
Re: Feaocder [Re: Kartoffel] #420758
04/02/13 16:08
04/02/13 16:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Kartoffel@ actually I got your point, but post above wasn't addressed to you, or to the idea with showing a picture in about millisecond, while the frame is about 16.7ms wink


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Re: Feaocder [Re: 3run] #420762
04/02/13 18:52
04/02/13 18:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Game idea:
You play a ghost/ demon and have to run from human beings with flashlights (you can see their cones) and you can only kill them from behind/ if they don't see you, this should be suspenseful enough if done right. To reduce the amount of work that goes into level design you could build a 2/3 floors high mansion where the ghost/ demon lives in and wave after wave more people (that want to see/ hunt/ kill the demon) enter the building from different doors and windows.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Feaocder [Re: Superku] #420770
04/02/13 21:41
04/02/13 21:41
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
Almost.
You have a rechargeable flashlight.
If a monster sees you, you will be warned with specific noises. As soon that happens, you have to find and see the monster before he sees you. You will have to use your flashlight to distract the monster (Alan Wake) before it kills you. If you do it will disappear for the moment ^^
So you will have to become the hunter instead of the hunted grin
I also added alot of new little futures like blinking eyes wink
As soon I finished my level, I will upload a demo as usual.

PS: Priming is new in my game and it works. You will soon see for yourself.



Re: Feaocder [Re: Random] #424424
06/15/13 16:51
06/15/13 16:51
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
I decided to simple buy "levels" from DEXSOFT (great models by the way).

I have created my own sneak system:

# The visibility of a character depends on many factors.
-light (if the character is in the light or not)
-stance (if the character is standing/ducking, moving or not)
-camouflage (if the character is inside of any plants etc.)

# Noise is also a very imported factor.
-AI turns and walks (if the noise is to loud or is repeated to often at a time)
-Steps and physical objects like boxes and cans make noise (yes you can pick up stuff and throw them to confuse AI)
-different step sounds on different ground typ (also influences the volume of created noises)


However I was asking myself if somebody is interested in a little demo of my sneaking system?
I personally think it works pretty well.

Greetings.



Re: Feaocder [Re: Random] #424447
06/16/13 14:28
06/16/13 14:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
DEMOnstrate what you got so far laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Feaocder [Re: Rackscha] #424449
06/16/13 14:37
06/16/13 14:37
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
Ok, I am making a little demo at this moment.



Re: Feaocder [Re: Random] #424506
06/17/13 17:06
06/17/13 17:06
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
sneak system demo 1 (needs some improvement, but it is getting there)





Contolls:

W/S/A/D = walking (makes noise)
holding shift = running (very noisy, you have condition)
holding ctrl = ducking/crawling (very quite)
hold mouse left to pick up objects
press mouse right to throw objects while holding them

stay out of the light and try to stay inside plants.

DEMO



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