Hey shaders guru
I need to ask you if this is possible.
I would need a shader to dynamicaly change the skin of the model (or it can use external bitmaps for it)
What i really need is this.I want to bake all the shadows and colors on the entity 1st skin,then have the 2nd skin with only a color map in it.
When the player's flashlights hits the wall,the shadow map in that round spot fades and the color map is more visible,otherwise all around this round spot is the shadow map + color(so its the first skin)
Any idea?
thanks for your time.