if i understood u right u simply want an global pointer to your enemy ?

if so:
Code:
ENTITY* my_ent_pointer;
action enemy(){
   my_ent_pointer = me;
   ..
}
action AnyAction(){
   while (!my_ent_pointer) wait(1);
   if (my_ent_pointer....
   ...
}



Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;