if i understood u right u simply want an global pointer to your enemy ? if so:
ENTITY* my_ent_pointer;
action enemy(){
my_ent_pointer = me;
..
}
action AnyAction(){
while (!my_ent_pointer) wait(1);
if (my_ent_pointer....
...
}
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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