maybe it can help you:

if the error happens on image loading/creation:
set warn_level to 0, in theory it surpresses all error messages.

if the error message happens on image manipulation:
you can get the image format by bmap_lock and use bmap_to_format to convert them to a suitable format, like 888 or 8888 from dds for pixel manipulations.


Free world editor for 3D Gamestudio: MapBuilder Editor