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Re: Eine Frage zu skins [Re: Ascalon] #421061
04/09/13 10:10
04/09/13 10:10
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline OP
Member
Ascalon  Offline OP
Member

Joined: Apr 2005
Posts: 274
austria
funktioniert leider doch nicht, wie ich mir gedacht habe frown kann mir sonst jemand vielleicht noch helfen ?


my webside : www.ascalon.jimdo.de
Re: Eine Frage zu skins [Re: Ascalon] #421068
04/09/13 13:06
04/09/13 13:06
Joined: Oct 2008
Posts: 683
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 683
Germany
Wie Uhrwerk schon sagte, sollte target_map funzen (ungetestet, bei normalen Modellen funktionierts einwandfrei)

Code:
ENTITY* entDeinModel;
PANEL* panTest =
{
   bmap = "bmapTest.tga";
   alpha = 50;
}

...
panTest.target_map = bmap_for_entity(entDeinModel,0);
panTest.alpha = xy;
panTest.flags |= SHOW;



Leg deine Texture in den Arbeitsordner.
Du könntest ja mal ein Beispiel posten, was du bisher versucht hast.

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