#include <acknex.h> int main () { level_load(NULL); wait(3); d3d_texlimit = 2048 * 6; int w = 2048; BMAP* b = bmap_createblack(w * 6, w, 888); // or 24, format doesn't matter here wait(1); if (b != NULL) { bmap_fill(b, COLOR_BLUE, 100); wait_for(bmap_fill); bmap_save(b, "bigblue.tga"); } }
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