Again I thank you for taking the time and patience to help me HeelX! (^.^)!.
The links on UV textures that you presented to me are very useful, I will take some time studying to implement on my project!
I will first try to implement the painting of the terrain in real time!
I want to use Blend Map for texture.
...or you create a dynamic blendmap on the fly and assign it as material bmap on skin 1 or else.
This seems way cooler (ô.Ô)LOL!.
I believe that the process more effective would be I actually use a dynamic texture!.
When I'm Painting the terrain, I'm actually painting the blend Map and refreshing the terrain shader...
+ ou - (^.^)
I will begin implementing the first 3 steps you showed me.
1.) to convert the mouse cursor position from view space to object space
2.) convert that from object to uv space as offset for the drawing
3.) iterate over all pixels: for each pixel calculate strength and update
I will consult the Manual about bmap_process!
If you have something else to help me, every hint and supporting material are welcome!.
TANKX MAAN (^.^);
Soon I'll be showing my results!