Again I thank you for taking the time and patience to help me HeelX! (^.^)!.
The links on UV textures that you presented to me are very useful, I will take some time studying to implement on my project!

I will first try to implement the painting of the terrain in real time!
I want to use Blend Map for texture.

Quote:

...or you create a dynamic blendmap on the fly and assign it as material bmap on skin 1 or else.


This seems way cooler (ô.Ô)LOL!.
I believe that the process more effective would be I actually use a dynamic texture!.
When I'm Painting the terrain, I'm actually painting the blend Map and refreshing the terrain shader...
+ ou - (^.^)

I will begin implementing the first 3 steps you showed me.
Quote:

1.) to convert the mouse cursor position from view space to object space
2.) convert that from object to uv space as offset for the drawing
3.) iterate over all pixels: for each pixel calculate strength and update


I will consult the Manual about bmap_process!

If you have something else to help me, every hint and supporting material are welcome!.

TANKX MAAN (^.^);
Soon I'll be showing my results!


Last edited by NeoNeper; 04/13/13 01:14.

Please! Use easy words to be translated. because my English is not very good! Grateful.
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