Terrain Paint -V.1 > Mouse Right for Paint Terrain
> Key Esc or Close Enguine Button for Save Texture.
> Inside the folder "texture Backup" contains a texture Beckap for change when you want to reset your painting!

==========================================================
Now I can already paint the land and save BlendMAP after modifications.
I believe that now it is interesting to use the shader to multiple terrain textures from a painted Blendmap
Before starting to implement this part I would like someone to help me with the problem mentioned below!
Doubt:
-----------------
I Am Using
bmap_save(BMAP*, STRING* name), to save the modified map. But he's saving the texture mirrored!
How can I save the map without a mirror?
TANKX BROTHERS!