Terrain Paint -V.1


> Mouse Right for Paint Terrain
> Key Esc or Close Enguine Button for Save Texture.
> Inside the folder "texture Backup" contains a texture Beckap for change when you want to reset your painting!



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Now I can already paint the land and save BlendMAP after modifications.

I believe that now it is interesting to use the shader to multiple terrain textures from a painted Blendmap

Before starting to implement this part I would like someone to help me with the problem mentioned below!
Doubt:
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I Am Using bmap_save(BMAP*, STRING* name), to save the modified map. But he's saving the texture mirrored!

How can I save the map without a mirror?

TANKX BROTHERS!

Last edited by NeoNeper; 04/13/13 16:27.

Please! Use easy words to be translated. because my English is not very good! Grateful.
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