I tried it but somehow it still doesn't work...

Do I have to mind anything special? like special texture coordinates when using tex3D?

EDIT: I'm using it like this:
Code:
texture tLUT_bmap;
sampler3D smpLUT = sampler_state
{
	Texture = <tLUT_bmap>;

	Filter = Linear;
	
	AddressU = Clamp;
	AddressV = Clamp;
	AddressW = Clamp;
};

[...]

Color.rgb = tex3D(smpLUT, Color.rgb).rgb;


If I use the screenspace coordinates as texcoords and change the z-coordinate it always displays the first slice.

Edit: maybe a BMAP * can't handle volume textures?

Last edited by Kartoffel; 04/13/13 20:22.

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