I Am Using bmap_save(BMAP*, STRING* name), to save the modified map. But he's saving the texture mirrored!
Don't use tga, but save as BMP or PNG instead.
I tried to save it as a bmp, but then, when I try to reopen the project, with already existing skin, I get "bad file format" for the bmp skin.But with png and predefined string in the bmap_save, uses ok. What could cause this problem?
Edit: btw, here is the working example with the png skin:
http://www.filedropper.com/tpaint1Edit2: I was too late with the bad file format thing
