Originally Posted By: HeelX
Originally Posted By: NeoNeper
I Am Using bmap_save(BMAP*, STRING* name), to save the modified map. But he's saving the texture mirrored!
Don't use tga, but save as BMP or PNG instead.
I tried to save it as a bmp, but then, when I try to reopen the project, with already existing skin, I get "bad file format" for the bmp skin.
But with png and predefined string in the bmap_save, uses ok. What could cause this problem?

Edit: btw, here is the working example with the png skin:
http://www.filedropper.com/tpaint1

Edit2: I was too late with the bad file format thing grin

Last edited by 3run; 04/13/13 19:39. Reason: ****

Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung