useful, I did also something similar based on the wiki script.
just some further info:
- bmap_save works fine with bmap_load (as I remember they are not engine functions, probably directx calls),
- bmap_create results in a flipped image if it was saved by bmap_save (and as I read earlier not planned to be fixed),
- image editors handles fine tga images created by bmap_save


Free world editor for 3D Gamestudio: MapBuilder Editor