He is probably talking about using something like Detours to reroute the underlying API function.
If you ask me, this is unbelievable dirty. Fixing software problems by throwing more software at them rarely turns out to be a good idea, so I would rather like to see a possibility to tell Gamestudio that you want to handle a certain error and have the engine then ask you at runtime to handle the error.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com