Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
7 registered members (clonman, TipmyPip, Niels, dBc, Ed_Love, 3run, 1 invisible), 18,869 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 23 of 26 1 2 21 22 23 24 25 26
Re: What are you working on? [Re: rayp] #420006
03/18/13 11:54
03/18/13 11:54
Joined: May 2009
Posts: 5,377
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Damocles@ I can't PM you man.. you are over your Private Topic limit.

Sorry for offtopic guys..


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #420011
03/18/13 12:36
03/18/13 12:36
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
@3run

send you a PM

Re: What are you working on? [Re: Damocles_] #420091
03/19/13 16:13
03/19/13 16:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Expanding my raytracer with an IDE and realtime preview.
Type and see immidiate changes to the scene


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #420444
03/26/13 03:14
03/26/13 03:14
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Improved voxel rendering


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #420447
03/26/13 08:36
03/26/13 08:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I'm slightly confused what you are really doing smile but keep it up wink

Re: What are you working on? [Re: HeelX] #421555
04/19/13 23:30
04/19/13 23:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I'm just testing out the possibilities of GP GPU wink

But i finally found a target project:

It actually renders between 30 and 60 FPS, depending on Windows atm...
I need a different technique to render to the screen, not GDI+


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #421627
04/21/13 18:40
04/21/13 18:40
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
opengl or directx is not a suitable option?


3333333333
Re: What are you working on? [Re: Quad] #421639
04/21/13 21:29
04/21/13 21:29
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
if you know a way to do realtime raytracing with directX or OpenGL, tell me...


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #421647
04/21/13 22:41
04/21/13 22:41
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I think he meant to use it to replace gdi. Just write into a texture which you render as fullscreen quad/blit into the backbuffer, or write directly into the backbuffer, but I am not sure if that is possible anymore.

Re: What are you working on? [Re: Slin] #421658
04/22/13 09:18
04/22/13 09:18
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
It is possible, but it's much slower than using GDI.
I've tried both versions (GDI+ and OpenGL) and OpenGL was about 7 FPS and with GDI+ i had about 250 FPS.


Visit my site: www.masterq32.de
Page 23 of 26 1 2 21 22 23 24 25 26

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1