How that can be.
Who doesn't want to use Parallel Programming to process textures and
particles (Compute Shader).
Who doesn't want to use multisampling for textures and render target textures.
Who doesn't want to use single pass render to render all face of cubemap.
Who doesn't want to create procedural mesh(Geometry Shader, Hull Shader, Domain Shader)
Last edited by qwe; 05/02/13 16:12. Reason: English grammars