Greetings!
I have the following problem: I want to create a "Slow-Motion-effect" like the on in Matrix. I have a global slowmo variable and everything is working just fine, all movement in my level gets slow and speeds up as I change this variable.
All movement? No, there's still the sky which continues to animate as if nothing ever happened. *g*
So I tried to manipulate the values for sky_speed.x, sky_speed.y, cloud_speed.x and cloud_speed.y
And I could alter the speed there, even make the movement stop. BUT: the offset of the sky and cloud bitmaps are recalculated every time I alter the speed. You can try this yourself: enter sky_speed.x = 0.5; during gameplay. You'll see that the sky bitmap will make a "hop".
Now my question: is there any way to access the offset of the sky and cloud bitmap manually? This way maybe I can workaround the problem...
Gnometech