@Realspawn
Thank you. Please change the changes you made from
Code:
action BoxerEnemy(){
	my.health = 100;
	my.id     = id_boxerenemy;
	while (my.health > 0){ 
		vec_set(my.min_x,vector(-35,-35,-35)); // set bounding box to individual values
	vec_set(my.max_x,vector(35,35,35));
	   draw_text("HULK SMASH !", 10,10, vector(0,255,0));
	   wait (1);
   }
	wait (1);
	ptr_remove(me);
}



to
Code:
action BoxerEnemy(){
        wait (1);
        vec_set(my.min_x,vector(-35,-35,-35)); // set bounding box to individual values
	vec_set(my.max_x,vector(35,35,35));

	my.health = 100;
	my.id     = id_boxerenemy;
	while (my.health > 0){ 
	   draw_text("HULK SMASH !", 10,10, vector(0,255,0));
	   wait (1);
   }
	wait (1);
	ptr_remove(me);
}

Same for boxerplayer. Its not good to set the hull in a while.

Last edited by rayp; 04/30/13 07:41.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;