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DirectX 11 #421664
04/22/13 14:28
04/22/13 14:28
Joined: Apr 2013
Posts: 17
Q
qwe Offline OP
Newbie
qwe  Offline OP
Newbie
Q

Joined: Apr 2013
Posts: 17
When Gamestudio will support DirectX 11?


I think it will be good idea toward A+? grin grin

Re: DirectX 11 [Re: qwe] #421665
04/22/13 14:45
04/22/13 14:45
Joined: Jul 2008
Posts: 2,110
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,110
Germany
Dont u think one post is enough ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: DirectX 11 [Re: rayp] #421667
04/22/13 15:03
04/22/13 15:03
Joined: Apr 2013
Posts: 17
Q
qwe Offline OP
Newbie
qwe  Offline OP
Newbie
Q

Joined: Apr 2013
Posts: 17
Originally Posted By: rayp
Dont u think one post is enough ?


OK how I can delete the other one;;;

Re: DirectX 11 [Re: qwe] #421668
04/22/13 15:04
04/22/13 15:04
Joined: Jul 2008
Posts: 2,110
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,110
Germany
edit : delete post ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: DirectX 11 [Re: rayp] #421669
04/22/13 15:20
04/22/13 15:20
Joined: Apr 2013
Posts: 17
Q
qwe Offline OP
Newbie
qwe  Offline OP
Newbie
Q

Joined: Apr 2013
Posts: 17
Oh thanks
So will be or not ? grin

Re: DirectX 11 [Re: qwe] #421671
04/22/13 18:09
04/22/13 18:09
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
please be more polite in the future...

I don't think anyone (except Acknex's Devs) can answer it.
But if you ask me: It won't come in near future.


POTATO-MAN saves the day! - Random
Re: DirectX 11 [Re: Kartoffel] #422077
05/01/13 17:49
05/01/13 17:49
Joined: Apr 2013
Posts: 17
Q
qwe Offline OP
Newbie
qwe  Offline OP
Newbie
Q

Joined: Apr 2013
Posts: 17
What they waiting for ??????????

Re: DirectX 11 [Re: qwe] #422080
05/01/13 18:30
05/01/13 18:30
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
You know how hard it will be to port the engine to a completly different kind of API?
It will take longer than creating a new WED and MED.
So first they need to create usability, Acknex is pretty powerful already though it used DirectX9


Visit my site: www.masterq32.de
Re: DirectX 11 [Re: MasterQ32] #422089
05/02/13 05:28
05/02/13 05:28
Joined: Apr 2013
Posts: 17
Q
qwe Offline OP
Newbie
qwe  Offline OP
Newbie
Q

Joined: Apr 2013
Posts: 17
I knew Acknex is great but most game engine and PC now support DirectX 11.

Re: DirectX 11 [Re: qwe] #422092
05/02/13 05:42
05/02/13 05:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The question is, if barely any hobby or indie developer, in particular speaking of us GStudio users, can take full advantage of DX9 and create a game with it, how is this supposed to work with DX11? I mean I would not mind to experiment with its features but then this would imply that I have to spend additional time on this stuff and manage two different versions of my game when it's supposed to support DX9 hardware, too. Of course different graphics options for different client machines are a possibility but this takes a good amount of time and care and thus probably better left to the bigger studios.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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