The question is, if barely any hobby or indie developer, in particular speaking of us GStudio users, can take full advantage of DX9 and create a game with it, how is this supposed to work with DX11? I mean I would not mind to experiment with its features but then this would imply that I have to spend additional time on this stuff and manage two different versions of my game when it's supposed to support DX9 hardware, too. Of course different graphics options for different client machines are a possibility but this takes a good amount of time and care and thus probably better left to the bigger studios.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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