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waterfall #422172
05/03/13 13:33
05/03/13 13:33
Joined: Jan 2005
Posts: 282
devon UK
D
DAVIDMORETON Offline OP
Member
DAVIDMORETON  Offline OP
Member
D

Joined: Jan 2005
Posts: 282
devon UK
Hi Folks,
I am sure I have seen somewhere a simple way to make a waterfall effect using a block with added water texture and using v and u - but I can't find it!
I have tried texturing a wmb block adding this action to the script and assigning it to the block

Action flow
{
while (1)
{
my.v-=3*time_step;
wait(1);
}}

But nothig happens!!
Please note I am using c-script not liteC.
Would appreciate any help
David
david@davidmoreton1.wanadoo.co.uk

Last edited by DAVIDMORETON; 05/03/13 14:06. Reason: put '8' instead of '*'
Re: waterfall [Re: DAVIDMORETON] #422996
05/22/13 06:59
05/22/13 06:59

M
Malice
Unregistered
Malice
Unregistered
M



Digging in my memory it was the skins.u and .v but I can't remember how to do it. But I'm looking now and will post in a edit.

EDIT* AUM 21 Beginner's corner & I have no idea why your code doesn't work. I think I have to use a custom texture. It was so long ago. What engine version are you using?

EDIT2* The AUM 21 code works with A5 but with A6 didn't they have materials and shader? There are very simple shaders the can do what you want. Or maybe it just the way you are accessing the skins uvw. I sorry but I don't have a A6 manual to look through and I skip A6 (A5,A7,A8 now).

Last edited by Malice; 05/22/13 07:50.

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