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Re: Level Geometry, Parallax Mapping And Glow! [Re: Matt_Coles] #42230
03/10/05 02:15
03/10/05 02:15
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi Matt!

Very nice shader!
I have tested it but to me the level-block textures appear tooo big!!

Thanks

Salva

Re: Level Geometry, Parallax Mapping And Glow! [Re: Salva] #42231
03/10/05 10:12
03/10/05 10:12
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
You can change it by the line reading
Out.Tex = inTex.xy * 1.5; //Scale the texture UV's

Re: Level Geometry, Parallax Mapping And Glow! [Re: Matt_Coles] #42232
03/17/05 06:33
03/17/05 06:33
Joined: Nov 2004
Posts: 53
Wisconsin
Spartan_117 Offline
Junior Member
Spartan_117  Offline
Junior Member

Joined: Nov 2004
Posts: 53
Wisconsin
Can you show me the textures you used like the dot 32 regular and heighmap. that would be awesome

Re: Level Geometry, Parallax Mapping And Glow! [Re: Spartan_117] #42233
07/05/05 15:48
07/05/05 15:48
Joined: Mar 2004
Posts: 405
Wisconsin, USA
sarahlover_247 Offline
Senior Member
sarahlover_247  Offline
Senior Member

Joined: Mar 2004
Posts: 405
Wisconsin, USA
I'm getting an Error, The only way I modified it was changing the texture names to my own.

Error in effect:
brick(1) : unkown type in parameter declaration: 'float4x4' (11) : syntax error.


Ganz deutsch spreche ich wurde übersetzt durch Babel Fish http://world.altavista.com/ AMD Athlon 64 3200+ 1GB DDR400 Mushkin RAM (CL=2.5) 200GB Seagate HD w/ 8mb buffer Saphire 9800 Pro Win XP Pro
Re: Level Geometry, Parallax Mapping And Glow! [Re: sarahlover_247] #42234
07/05/05 17:06
07/05/05 17:06
Joined: Mar 2005
Posts: 123
O
oronll Offline
Member
oronll  Offline
Member
O

Joined: Mar 2005
Posts: 123
awesome ! but it doesnt seem to use all th elights in my project.. nor does it use sunlight.. hmmmmm

Re: Level Geometry, Parallax Mapping And Glow! [Re: oronll] #42235
07/05/05 22:07
07/05/05 22:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The light functions need 'my.cast = on;' if I remember well.

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