Originally Posted By: sivan
understood, it would be important for me too this, I'm planning to export graphic assets from my editor folders when a level is finally compiled as wmb, and then everything should be the same folder, but it is currently a real problem. probably the SDK provides a solution where external skin names can be got.


I'm planning the same thing. I also think the only solution is the SDK (where you can do this for sure).

Another (very bad) approach would be, to scan the model file for common image file strings (tga, bmp, dds, ...) via file_... instructions.