The statisics panel actually shows exactly where the cameras xyz is including pan tilt and roll.
Off into the distance is to say that If I look directly at a wall (block) there is no distance to render.
The engine is rendering something off in the distance.. Is it perhaps trying to render everything it sees - I am using LOD so its not rendering much.
EDIT: Or it shouldnt be
Last edited by DevoN; 05/22/13 03:15.