NOT Hijacking - Thanks sivan I understand.

Quote:
from the manual (at Frame Rate Optimization):

The bigger a model or sprite is scaled, and the closer it is to the camera, the slower it is rendered. The rendering time depends on the number of pixels that the object covers on the monitor.


@sivan Should you rather save a few copies of a tree model out of MED with different sizes instead of scaling at runtime?

Last edited by Malice; 05/22/13 08:25.